replication: rewrite error handling + simplify state machines
* Remove explicity state machine code for all but replication.Replication * Introduce explicit error types that satisfy interfaces which provide sufficient information for replication.Replication to make intelligent retry + queuing decisions * Temporary() * LocalToFS() * Remove the queue and replace it with a simple array that we sort each time (yay no generics :( )
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@@ -0,0 +1,61 @@
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// Code generated by "enumer -type=StepState"; DO NOT EDIT.
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package fsrep
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import (
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"fmt"
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)
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const (
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_StepStateName_0 = "StepReplicationReadyStepMarkReplicatedReady"
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_StepStateName_1 = "StepCompleted"
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)
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var (
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_StepStateIndex_0 = [...]uint8{0, 20, 43}
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_StepStateIndex_1 = [...]uint8{0, 13}
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)
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func (i StepState) String() string {
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switch {
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case 1 <= i && i <= 2:
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i -= 1
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return _StepStateName_0[_StepStateIndex_0[i]:_StepStateIndex_0[i+1]]
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case i == 4:
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return _StepStateName_1
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default:
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return fmt.Sprintf("StepState(%d)", i)
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}
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}
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var _StepStateValues = []StepState{1, 2, 4}
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var _StepStateNameToValueMap = map[string]StepState{
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_StepStateName_0[0:20]: 1,
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_StepStateName_0[20:43]: 2,
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_StepStateName_1[0:13]: 4,
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}
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// StepStateString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func StepStateString(s string) (StepState, error) {
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if val, ok := _StepStateNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to StepState values", s)
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}
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// StepStateValues returns all values of the enum
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func StepStateValues() []StepState {
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return _StepStateValues
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}
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// IsAStepState returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i StepState) IsAStepState() bool {
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for _, v := range _StepStateValues {
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if i == v {
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return true
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}
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}
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return false
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}
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