move implementation to internal/ directory (#828)
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@@ -0,0 +1,66 @@
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// Code generated by "enumer -type=ActiveSideState"; DO NOT EDIT.
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package job
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import (
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"fmt"
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)
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const (
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_ActiveSideStateName_0 = "ActiveSideReplicatingActiveSidePruneSender"
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_ActiveSideStateName_1 = "ActiveSidePruneReceiver"
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_ActiveSideStateName_2 = "ActiveSideDone"
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)
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var (
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_ActiveSideStateIndex_0 = [...]uint8{0, 21, 42}
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_ActiveSideStateIndex_1 = [...]uint8{0, 23}
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_ActiveSideStateIndex_2 = [...]uint8{0, 14}
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)
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func (i ActiveSideState) String() string {
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switch {
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case 1 <= i && i <= 2:
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i -= 1
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return _ActiveSideStateName_0[_ActiveSideStateIndex_0[i]:_ActiveSideStateIndex_0[i+1]]
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case i == 4:
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return _ActiveSideStateName_1
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case i == 8:
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return _ActiveSideStateName_2
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default:
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return fmt.Sprintf("ActiveSideState(%d)", i)
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}
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}
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var _ActiveSideStateValues = []ActiveSideState{1, 2, 4, 8}
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var _ActiveSideStateNameToValueMap = map[string]ActiveSideState{
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_ActiveSideStateName_0[0:21]: 1,
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_ActiveSideStateName_0[21:42]: 2,
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_ActiveSideStateName_1[0:23]: 4,
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_ActiveSideStateName_2[0:14]: 8,
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}
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// ActiveSideStateString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func ActiveSideStateString(s string) (ActiveSideState, error) {
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if val, ok := _ActiveSideStateNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to ActiveSideState values", s)
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}
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// ActiveSideStateValues returns all values of the enum
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func ActiveSideStateValues() []ActiveSideState {
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return _ActiveSideStateValues
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}
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// IsAActiveSideState returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i ActiveSideState) IsAActiveSideState() bool {
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for _, v := range _ActiveSideStateValues {
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if i == v {
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return true
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}
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}
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return false
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}
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